You'll recall that there are two Direct3D interfaces that define the graphics pipeline: ID3D11Device, which provides a virtual representation of the GPU and its resources and ID3D11DeviceContext, which represents the graphics processing for the pipeline. Now, you learn how to build the graphics pipeline, and where you can hook into it. Previously, you looked at how to create a window you can use for drawing in Work with DirectX device resources.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |